batzal roof designer for 3ds max 2014 x32 圆4. Batzal Roof Designer For 3Ds Max 2013 x32/圆4. Roof Designer is a plug-in for 3D Studio Max for creating 3D roofs.Whether you are creating a fast rendering textured roof or a top quality roof covered with mesh tiles, The Roof Designer plug-in can save you precious time. Adding a checkbox allowing user to specify whether or not to randomize detail checkboxes during path generation (as opposed to simply randomizing values).Batzal Roof Designer For 3ds Max 2013 X32 X64īatzal Roof Designer For 3Ds Max 2013 x32/圆4 Plugin 3ds max 2.62 MB.
Batzal roof designer for 3ds max 2016 generator#
Material setup and generation for all building objectsĭownload the script here: Building Generator v.7 fixed bug where skylights would be placed on roof incorrectly if bevel was set to inverted fixed bug where minibuildings would be too large for the roof they were on fixed bug where railings would get deleted when "combine meshes" was on fixed floating roof problem that was occurring sometimes preview boxes now overwrite old ones so that when you click preview only one set of preview boxes are generated fixed size/scaling issue of preview boxes fixed bug with the pivot alignment of preview boxes fixed scaling issue when "combine meshes" is turned on (this should fix the MR proxy problems) fixed cornerpillars protruding through ledges
Batzal roof designer for 3ds max 2016 windows#
air conditioner checkbox not enabled when no windows enabled Balcony and Railing geometry now cached and re-used instead of re-created during each iteration of the sim (this increases sim speed too) Progressbar added to keep track of status during path generation This way, not all buildings will have the same details Adding a checkbox allowing user to specify whether or not to randomize detail checkboxes during path generation (as opposed to simply randomizing values). Buttons added to randomize all values or change them to default Building elements are now named properly (wall, ledge, door, etc) Building elements are now better color-coded Now you can draw as many subsplines in a shape that you want, and the path tracer will use them all. The next addition is the support for shape objects with more than 1 sub-spline. (it's good to keep "redraw views" off when doing this)įor both window and path quick building, the object in the cache that is chosen is random, so if you set the quick build function for path generation to something like 5 or 6, you can instantly populate large areas with a randomized pattern of those 5 or 6 buildings. If you have this turned on (combined with the quick build function for windows), this can change the amount of time it takes to generate dozens of buildings along a path from 10-15 minutes to a few seconds. So.with the quick build function for path generation turned on, you can specify a number of buildings to manually generate and then the rest will simply be cached versions of those chosen at random. It's exactly like the quick build function for windows, only it caches and re-uses whole buildings. "Quick Build" function for path generation: this is really the coolest feature, I think. A good value I've found is about 5.and you'll see an overall speed increase of 40-60%. The lower the value, the less time it takes to generate a building however.you'll see repeating patterns of similar window configurations on the building. You can set a value to determine how many windows are manually generated before the cache is used. Basically, what this does is.instead of re-building windows for every iteration of the script, it builds a few.caches them.and then uses them to construct the rest of the building. The script will work in 3d Studio Max 9 SP1 and above.įor more up-to-date changelogs, visit the cgtalk thread. View an example video on Youtube here: Fly-Through If you have feedback or suggestions for the script, don't hesitate to email me.Īlso, if you've found a bug, please email me a clear description of the error, as well as the settings you were using when the error occurred. NOTE: if you're using Max 9, make sure you have Service Pack 1 installed, or else the script will not work! To run the script, click on "Maxscript->Run Script->Then click on the file.ĭownload the script here: Building Generator v.6 Building Generator v.7 The script will work in 3d Studio Max 9 and above. Building Generator is a procedural building generator script for 3d Studio Max.